ssbh_editor
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View, edit, and validate models for Smash Ultimate
Mega Man's eye materials are oddly translucent when seen in SSBHE but not ingame, exposing the inside of the mesh. ![Sus](https://user-images.githubusercontent.com/109394370/211182753-7485349c-688f-47a7-9e5e-26accf692706.png)
Make specific bone visible when Draw Bones is off and highlight specific bone when Draw Bones is on when hovering in NUSKTB Editor so you can find a specific bone...
Currently, all the viewport displays of sprite sheet animations is rescaling the UVs depending on the state of CustomBoolean9, but attempting to play an animation containing manual sprite sheet animation...
In the legend of the ANIM editor graph, the legend should be ordered XYZW but it's ordered WXYZ instead.
The Smash Ball from the Assist Trophy Nikki (found in `assist/nikkiillust3/`) does not render correctly, although Nikki's other drawings seem to be just fine (the dinosaur in the screenshot is...
![ssbhpls](https://user-images.githubusercontent.com/108420099/204041504-2f9f0873-16d8-4f6e-9810-03bc82a15057.png) Bare with me this is my first time submitting an issue on github. But anyway as you can see from the pic, when I open a vanilla c00 directory,...
- [ ] remove influences with no vertices - [ ] apply the parent bone or inverse parent bone transform
it'd be cool to be able to move meshes and materials around in the numatb and numdlb respectively, you can move meshes around in studiosb and materials you could move...
I attempted to implement this myself, but no change shows up so I'm not sure what's going on. https://github.com/zrksyd/ssbh_editor/commit/be1a16a6cb1437f2eed11c917ba27b50eb246183
Only allow material animations if CustomBoolean5/ CustomBoolean6 / CustomBoolean7 is on. Maybe add a setting in render settings to disable this similar to disabling yellow checkerboard rendering.