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Improper rigging for Sephiroth (constraint axes)
There is a bug involving Sephiroth (there may be more cases, but this is the case I know of) where the rigging for his shoulder pauldrons are incorrect. (I posted both SSBH Editor and in-game) This is very likely a bigger issue, but I'm not sure what it is so feel free to rename this issue. I attached Sephiroth's vanilla files, both the model and the animations for you to investigate.
There are some fields that aren't implemented yet for orient constraints for nuhlpb files. Having an example like this should make it easier to debug and make test cases. Orient constraints have separate intensities for the XYZ axes, which seems to be the issue here.