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Ability to view rigging to a mesh from specific bone.

Open zrksyd opened this issue 1 year ago • 2 comments

The ability to see which vertices of a mesh are rigged to a certain bone. Can be greyscale or in a rainbow heatmap.

zrksyd avatar Jul 15 '22 00:07 zrksyd

I don't think a rainbow gradient would be the right choice here since a rainbow doesn't have a clear transition from dark to light. The different colored hue bands tend to create false patterns and cause confusion. For color ramps, I'll probably end up using a color ramp similar to Blender or Maya. Grayscale is also safe option for intensity values like this. https://docs.blender.org/manual/en/latest/sculpt_paint/weight_paint/introduction.html#the-weighting-color-code

This will require a number of changes to ssbh_wgpu, so it probably won't be implemented any time soon.

ScanMountGoat avatar Jul 15 '22 00:07 ScanMountGoat

Yeah, that was the color scheme I was thinking of. Also I know it'll take a lot for that to be implemented, I just wanted to put it on your to-do list since the issues tab was a bit lacking.

zrksyd avatar Jul 15 '22 00:07 zrksyd