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vtable_io - issues getting windows offsets with latest HL2DM update
In latest HL2DM build (which should be up to date with tf2 branch now), many CBaseEntity based windows offsets appear to be 1 over than they should be.
For example while getting CBasePlayer::Spawn, the dumper will insert CBaseEntity::Spawn in front of it, shifting the offset. The CBaseEntity::Spawn should be placed few places over, according to linux binary. I've tried playing with the options to no avail.
Vtable export
Linux
Windows
Asherkin's vtable dumper gets this right.