TexTools-Blender icon indicating copy to clipboard operation
TexTools-Blender copied to clipboard

TexTools is a UV and Texture tool set for 3dsMax created several years ago. This open repository will port in time several of the UV tools to Blender in python. For more information on TexTool's tools...

Results 37 TexTools-Blender issues
Sort by recently updated
recently updated
newest added

Blender 4.1 removed the use_auto_smooth attribute (https://developer.blender.org/docs/release_notes/4.1/python_api/), so this just removes the auto smoothing if the version is greater than 4.1. I checked it with Blender 3.6, 4.0, and 4.1,...

Hi there, the Smooth by UV Islands seems to be broken in Blender 4.1+ releases because of the Auto-Smoothing being changed in these versions.

![截屏2024-04-23 11 58 16](https://github.com/franMarz/TexTools-Blender/assets/30290568/0a6f974d-11f5-48d8-bf6f-150e94442a08)

![截屏2024-04-23 11 58 16](https://github.com/franMarz/TexTools-Blender/assets/30290568/4d37bb3a-7c3f-47ba-be81-b6e42ca437f7) A lot of optimisation for the ui (removing a lot of box nesting) and it now looks much more modern and coordinated with blender,I'd like to...

enhancement

1) Added prefs and tt_settings functions for easier readability 2) replaced format function with f-string (they are more readable and faster). 3) Fixed some PEPs, deleted unused code sections and...

## This PR should be taken after 'Refactor Unwrap' as the scaling function has changed slightly. - Add steps - Add scale random - Add true seed transform (now when...

This patch extends the align operator a bit - such that one can easily snap the 2d cursor or switch the align mode temporarily. This allows for a faster and...

Another workflow improvement: if you could select a bunch of faces, convert the selection to their boundary edges > mark sharp. If this were a single operator that would save...

I appreciate this tool so much. Request: Be able to bake grayscale mesh maps like AO and Curvature to specific channels within vertex colors (R, G, B, A) for game...

enhancement

As you all know, UV unwrapping takes quite some time to get done. For Hard surface models, it is often possible to reduce time spent marking seams by using the...