LoveMachine
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COM3D2.5不支持女仆的嘴的骨骼
代码中的嘴的骨骼路径是{Bone.Mouth, $"{SpineF}/Bip01 Neck/Bip01 Head/Mouth"}
这个路径使用普通的女仆身体的时候是存在的,但是使用高聚体的女仆身体的时候不存在了,嘴的骨骼应该是下面这个
COM3D2.5既可以使用普通模型,也可以使用高聚体模型,然而代码中没有做区分,导致出现了空引用,希望能在代码里修复这个问题
还有男人的高聚体模型的GameObject名字不是Man[0],而是NewMan[0],而且假如没有男主加入多P乱交的话,那么名字就是NewMan[1]而不是NewMan[0]
The game adapter doesn't support alternative bone paths, I'll have to update the plugin core for this - which I'm currently in the middle of renovating, so this won't happen at least until v4 is out. Unless you can suggest an alternative bone path for the mouth that works in both the base game and the DLC?