openglcpp icon indicating copy to clipboard operation
openglcpp copied to clipboard

Two fixes for the SPIRVShader example

Open hanfling opened this issue 2 years ago • 0 comments

  1. glm::mat4 default constructor behaviour was changed from identity matrix to undefined data. I updated the code to now use mat(float) ctor to create the identity matrices. 3) Well... a triangle typically consists of 3 vertices, not 9...

hanfling avatar Nov 08 '22 03:11 hanfling