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Thank you

Open teamblubee opened this issue 9 years ago • 10 comments

no issues, just wanted to say thinks!

teamblubee avatar Feb 17 '16 19:02 teamblubee

I second this. Digging through this repository is making it very easy to learn this very large new API.

sgorsten avatar Feb 17 '16 23:02 sgorsten

I third this! Thanks for putting this together!

li3 avatar Feb 18 '16 03:02 li3

Thanks for the kind words. Very much appreciated :+1:

SaschaWillems avatar Feb 19 '16 07:02 SaschaWillems

+1k, thank you, sir!

fcvarela avatar Feb 19 '16 10:02 fcvarela

I fourth this! It is really hard to find examples covering large parts of the API, you seem to have done it all. :+1:

mojomex avatar Feb 19 '16 11:02 mojomex

There are a few examples that didn't make the cut, but with things settled I plan on adding some more demos that cover some of the stuff I'v been missing. E.g. multi threaded command buffer generation, staging buffers (performance) and using some of the layers available.

SaschaWillems avatar Feb 19 '16 17:02 SaschaWillems

+1 for providing the examples! None of the other examples/demos I found, even in the LunarG SDK, are of this quality and show that much!

httpdigest avatar Feb 22 '16 13:02 httpdigest

Thanks for MSAA example ! I do MSAA example. Vulkan API disappointed me. With MSAA 4x my FPS = 1200, without MSAA my FPS = 2600 in the same 3d scene ! In Directx 11 with MSAA 4x I lost very little FPS. Now I understand why in game The Talos Principle low fps on Vulkan API. And high in Directx 11

Ronniko avatar Mar 31 '16 13:03 Ronniko

Wonderful job, thank you!!

jpbruyere avatar Aug 07 '17 14:08 jpbruyere

None of the other examples/demos I found, even in the LunarG SDK, are of this quality and show that much!

+1

eero-t avatar Dec 29 '17 09:12 eero-t