Vulkan
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Thank you
no issues, just wanted to say thinks!
I second this. Digging through this repository is making it very easy to learn this very large new API.
I third this! Thanks for putting this together!
Thanks for the kind words. Very much appreciated :+1:
+1k, thank you, sir!
I fourth this! It is really hard to find examples covering large parts of the API, you seem to have done it all. :+1:
There are a few examples that didn't make the cut, but with things settled I plan on adding some more demos that cover some of the stuff I'v been missing. E.g. multi threaded command buffer generation, staging buffers (performance) and using some of the layers available.
+1 for providing the examples! None of the other examples/demos I found, even in the LunarG SDK, are of this quality and show that much!
Thanks for MSAA example ! I do MSAA example. Vulkan API disappointed me. With MSAA 4x my FPS = 1200, without MSAA my FPS = 2600 in the same 3d scene ! In Directx 11 with MSAA 4x I lost very little FPS. Now I understand why in game The Talos Principle low fps on Vulkan API. And high in Directx 11
Wonderful job, thank you!!
None of the other examples/demos I found, even in the LunarG SDK, are of this quality and show that much!
+1