Jay Malhotra
Jay Malhotra
Before #257 several functions that would normally add to the gift box instead granted rewards directly. This should be changed to be closer to the original game. - [ ]...
Currently there is a legacy auth system from pre-BaaS used in the development environment which is left there so that local setups do not contact the BaaS. Maintaining two auth...
There is validation when setting a party to check you own all the dragon_key_ids and chara_ids you have chosen. Currently there are errors seen with this, which should not be...
The same concurrency issue fixed by #102 for save imports can also happen when making a new save. Perhaps a locking system should be added for this as well, though...
Modern controllers tend to return a `TData` directly, by having a signature of `DragaliaResult` which returns an `IActionResult` by implementing `IConvertToActionResult`. This bypasses the mechanism implemented in #1016 inside `DragaliaControllerBase`...
**Describe the bug** The PlayerPurchases table is not cleared when importing a save. This can lead to desync. For example, suppose you were to be on an endgame savefile with...
The current save import system essentially allows importing of a dump of `/load/index`. Unfortunately, this does not include all information relevant to the game state. It is notably missing Kaleidoscape...
**Describe the bug** Both "Raise a water attunned adventurer to level 30" and "Upgrade a water attuned dragon to level 5" endeavors completed without having actually done them. With an...
**Describe the bug** Some players who have imported saves have only partial data for the Mercurial Gauntlet (e.g. 3/5 entries in `PlayerQuestWalls`) which causes the server to throw an error...
This is a tracking issue for implementing all of the permanent endeavours from the original game. # Event Compendium ## Facility Events - [x] Trick Or Treasure - #588 -...