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iOS Reflection Bug

Open orangeagain opened this issue 2 years ago • 1 comments

无标题 Different reflection behavior on iOS platform than other platforms.

Correct behavior repoduce platform: windows editor (windows platform) windows editor (iOS platform) MacOS editor (Mac platform)

Error behavior repoduce platform: MacOS editor (iOS platform) iOS Build (running on iPad)

Unity Version: 2021.2.7f1 UniVrm version: 0.97 Only Happened when parameter: "useUrpMaterial = false"

Cqrz-jjoo-ZVnVRco9Z8aPucL7MFUga2iG-7He74sIk.zip repoduce on all model, here is example test model. need mac os system.

orangeagain avatar Mar 28 '22 17:03 orangeagain

The Point is on MToon.shader line 25 , "_SphereAdd" Texture [NoScaleOffset] _SphereAdd ("Sphere Texture(Add)", 2D) = "black" {}

If give null texture on "_SphereAdd" , Reflection will disappear

orangeagain avatar Mar 28 '22 18:03 orangeagain