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Ability to read/write packets immediately after client connects

Open GameParrot opened this issue 2 years ago • 0 comments

Currently the earliest packets can be read/written is after packets like login/resourcepackstack have already been sent when using Listen(). However in some cases it would be preferred to be able to send packets as soon as the connection occurs before the loginpacket is sent. Currently the only way to do this would be using a gophertunnel fork/spoon.

GameParrot avatar Nov 23 '23 22:11 GameParrot