Sander ten Veldhuis
Sander ten Veldhuis
This has not yet been fixed by the commit mentioned above. This is difficult to fix if we don't fully handle inventory transactions (which we don't). As this issue is...
So most of this PR looks good now, I just have one concern, which is `Rideable.RemoveRider` vs `Player.DismountEntity`. We expose two functions that (should) do the same, but one of...
Thanks for reporting! Could you try 4125eadb1d8a2112712b875d67da78a1a662b1bc and see if it fixes your issue?
Perfect, thanks!
There is a bit of an awkward "cycle" between this fall manager and the movement computer. Maybe it'd be an idea to merge them?
Possibly useful reference material: https://github.com/Tuinity/Starlight/blob/fabric/TECHNICAL_DETAILS.md
Extending this to giving access to UI inventories in some way in the first place.
I actually feel like it might be better to name this `block.Slime`. @T14Raptor I understand we've been adding the `Block` suffix for consistency, but maybe we should remove them from...
I've noticed this too. This is just a client issue I think, as Dragonfly sends the move packet right away, but I'm guessing the client actually interpolates that movement to...
I'm not entirely sure what we can do to resolve this. I'm adding a help wanted label.