Sam Bellomo
Sam Bellomo
So coming back to this, an owner netvar solution might still be weird. After discussions with Luke, we'd still need a server driven network list to manage locked in state,...
Adding this for all PRs that have been opened since this new flow has been added. Please add your changelog here [project changelog](../CHANGELOG.md) file and/or [package changelog](../Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md) file
Adding this for all PRs that have been opened since this new flow has been added. Please add your changelog here [project changelog](../CHANGELOG.md) file and/or [package changelog](../Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md) file
With this, I would have expected to see changes in callsites of ISubscriber no? What kinds of improvements can we do with this?
Keep Dispose for bundled dispose, for single dispose, can use symmetrical unsubscribe.
Adding this for all PRs that have been opened since this new flow has been added. Please add your changelog here [project changelog](../CHANGELOG.md) file and/or [package changelog](../Packages/com.unity.multiplayer.samples.coop/CHANGELOG.md) file
Contribution check list says there are tests added?
Hey @wlwl2 Setting this as a feature request, as we never used playmode options in boss room. If you think IsSpawned isn't getting reset properly between play sessions, can you...
You can add NGO issues here https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues