Add Cysharp/R3 reactive extensions package and demonstrate ReactiveProperty usage
This PR integrates Cysharp/R3, a modern reactive extensions library, into the Unity project template and demonstrates its usage with a practical example.
Changes Made
Package Integration
Added R3 to the Unity Package Manager via Git URL in manifest.json:
"com.cysharp.r3": "https://github.com/Cysharp/R3.git?path=src/R3.Unity/Assets/R3.Unity"
The package is compatible with Unity 6.x (requires Unity 2021.3+) and follows the recommended UPM installation method for R3's Unity-specific package.
Code Demonstration
Enhanced Scene01_Intro.cs to showcase ReactiveProperty functionality:
Before:
private int _score = 0;
public int Score
{
get { return _score; }
set
{
_score = value;
HudUI.ScoreLabel.text = $"Score: {_score:000}/{ScoreMax:000}";
}
}
After:
private readonly ReactiveProperty<int> _reactiveScore = new ReactiveProperty<int>(0);
public int Score
{
get { return _reactiveScore.Value; }
set
{
_reactiveScore.Value = value;
HudUI.ScoreLabel.text = $"Score: {_reactiveScore.Value:000}/{ScoreMax:000}";
}
}
// In Start() method:
_reactiveScore.Subscribe(newScore =>
{
Debug.Log($"[R3 Demo] Score changed to: {newScore}");
}).AddTo(this);
Reactive Behavior
The implementation demonstrates core R3 concepts:
- ReactiveProperty: Type-safe observable value container
- Subscribe: Automatic notification when values change
- AddTo(): Proper disposal management tied to MonoBehaviour lifecycle
- Unity 6.x compatibility: Uses modern R3 syntax and patterns
When players jump and score points, the console will now log: [R3 Demo] Score changed to: {newScore}, providing a clear demonstration of reactive programming in action.
Benefits
- Adds modern reactive programming capabilities to the template
- Demonstrates best practices for R3 integration in Unity
- Maintains existing functionality while showcasing new reactive features
- Provides foundation for more complex reactive patterns in future development
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This pull request was created as a result of the following prompt from Copilot chat.
Add Cysharp/R3 as a package dependency to the Unity project.
- Create a new branch for this work.
- Add the R3 package using the recommended Unity Package Manager method (UPM via Git URL).
- Ensure the project compiles successfully after the addition.
- Demonstrate usage: Add a Cysharp.R3.ReactiveProperty instance to any existing MonoBehaviour subclass (for example, Scene01_Intro.cs). Implement a simple value assignment and subscription to show that it works (e.g., log a message when the property changes).
- Include all necessary using statements and ensure the demo code is Unity 6.x compliant, matching the ProjectVersion.txt.
- Provide a summary of changes in the PR description.
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