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The GearVR framework(GearVRf) is an Open Source VR rendering library for application development on VR-supported Android devices.

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Hi, I'm trying to create a GVRCubeSceneObject with 6 textures as `GVRCubeSceneObject mCubeEvironment = new GVRCubeSceneObject(gvrContext, false, textures);` the SDK raise an exception on : `vbuf.setFloatArray("a_texcoord", SIMPLE_INWARD_TEXCOORDS);` of createSimpleCubeSixMeshes(). Looking...

bug

I set monoFullScreen and monoMode to true on gvr.xml but it doesn't work.

enhancement

What is the right way to identify the shader type of a material? The following code is always logging `INVALID SHADER` ``` GVRMaterial material = new GVRMaterial(context, GVRMaterial.GVRShaderType.Phong.ID); if (material.getShaderType()...

bug

Hi, after trying to adapt a couple of projects to using GVRPickerInput I've got a few thoughts on it's behaviour. First thing to say is that I think it's definitely...

enhancement

I'm trying build platformsdk_support-debug.aar by this instruction: https://github.com/Samsung/GearVRf/wiki/Entitlement-Check-using-GVRF. But unfortunately I catched this error and I don't know how to fix it. I took last verion of GearVRf and OVRPlatformSDK_v1.19.0...

build issue

Testing https://github.com/gearvrf/GearVRf-Tests/tree/master/x3d/animation/animation02.x3d about 3 months ago, produced the following image: ![animation0201](https://user-images.githubusercontent.com/18128830/32672564-5d297b62-c600-11e7-9499-352009d1df8c.png) The X3D file has 5 lights: a white <PointLight> at [0 -2 -4] plus 4 directional lights: // 2)...

bug

I am trying to use the framework in mono-camera mode as a regular Android application. Is it possible to have the background of the context set to alpha=0.0f? I want...

question

generalized batching support

Release 4.1

I have a .dae object from Blender. I can load the model and can start the "mouseOver" (looking on it) animation with: `touchedButton.getAnimations().get(1).start(context.getAnimationEngine());` getAnimations().get(1) will log: GVRKeyFrameAnimation[name=MouseOver, ticksPerSecond=1.0, duration=0.9, 1...

bug