GearVRf
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Framework: texture parameters, compressed and non-compressed textures
Originated from #1219. Related to #1223.
- We can't have one good default that works for both; need to add support for that
- GVRBitmapTexture.updateCall is hard-coding GL_TEXTURE_MIN_FILTER to GL_LINEAR_MIPMAP_NEAREST; needs to go but has to be done after 1.