Sam Vanheer
Sam Vanheer
See https://media.discordapp.net/attachments/511212204121653258/1003332225510682664/unknown.png See https://discord.com/channels/511209951923011604/511212204121653258/1003332225863012422
See this thread for a status update: https://twhl.info/thread/view/20070?page=1#post-346730
Original request from The303: > the lighting hotkey combination was replaced by 2 precise dials, but can there be both? something like hold down L letter key+shift/alt ect. I liked...
The world axes are currently rendered underneath the model. It's better to render it on top of the model to make it more visible.
The minimum width settings on the timeline sliders are forcing the window to have a larger minimum width. Remove them to allow the window to be made smaller.
See Shepard's work for things that need doing: https://github.com/Solokiller/HL_Tools/compare/dev...JoelTroch:feature/linux
Texture remap support is broken in the Texture view. This happens because the Texture view draws textures using Qt painting methods instead of OpenGL. The work required to support shaders...
If a model has no textures at all, HLAM will still treat the lack of a T model as an error. This shouldn't happen.