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Use protobuf to transfer network data

Open SamVanheer opened this issue 1 year ago • 0 comments

Using Protobuf to transfer network data instead of JSON could reduce the size of the network data file, which reduces the amount of time spent downloading the file in a multiplayer game allowing for faster level changes.

The results should be compared to the JSON-based version to verify that file size is smaller when using Protobuf.

SamVanheer avatar Jun 26 '23 11:06 SamVanheer