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Half-Life Asset Manager, a tool to view and edit Half-Life 1 models

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The activity map used to map from activity id to string name is currently hardcoded, but mods can produce custom studiomdl compilers to change the activity map. Provide a way...

enhancement

I was made aware of your model viewer and it peaked my interest. I am currently looking into trying to get the current Windows binary working under Wine, however it...

**Context** When 'Show Ground' is enabled and when the opacity of the model is less than 100%, the region occupied by the model appears to blend with the background color...

bug

Quake 1 uses a different model format called alias models. GoldSource can load these but not use them as there is no rendering path for them. Once a plugin-based model...

enhancement

Reported here: https://discord.com/channels/291678871856742400/484363370640703509/1011349728941834351

enhancement

Transforms use the wrong coordinate system compared to the game. Reported here: https://discord.com/channels/291678871856742400/484363370640703509/1011337671202840626

bug

All model viewers set the shade light value to `192`. Calculate this value using the global light instead like the game does. Reported here: https://discord.com/channels/291678871856742400/484363370640703509/1011349728941834351

enhancement

### Description The model viewing window only occupies a quarter of the program window. This happens when viewing any model, regardless of the window size, whether it is stretched across...

Add an option to save the current state of such checkboxes as Show Ground/Background etc., Show Hitboxes/Bones etc., Show UV map etc.