HalfLifeAssetManager
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Half-Life Asset Manager, a tool to view and edit Half-Life 1 models
The minimum width settings on the timeline sliders are forcing the window to have a larger minimum width. Remove them to allow the window to be made smaller.
See Shepard's work for things that need doing: https://github.com/Solokiller/HL_Tools/compare/dev...JoelTroch:feature/linux
Texture remap support is broken in the Texture view. This happens because the Texture view draws textures using Qt painting methods instead of OpenGL. The work required to support shaders...
If a model has no textures at all, HLAM will still treat the lack of a T model as an error. This shouldn't happen.
See https://doc.qt.io/qtinstallerframework/qtinstallerframework-startmenu-example.html for an example on how to do this.
Currently when the scene widget receives focus key inputs are also sent to it. To maintain parity with older model viewers the previous focus object should be receiving these inputs...
See https://discord.com/channels/291678871856742400/484363370640703509/894642592304746587