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Cross-platform Half-Life 1 map decompiler

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Need skip CONTENTS_SKY and CONTENT_SOLID (need check contents from leafs with this faces, then check 'if leaf content is sky/solid then this is trash faces) faces to make exported .map...

**HLCSG:** ``` Entering cs_assault.map Error: Entity 11, Brush 6: Only one ORIGIN brush allowed. ```

Before / After : ![image](https://github.com/twhl-community/HalfLife.UnifiedSdk.MapDecompiler/assets/88730285/e0e2be2a-a82a-483f-a094-9c436162999a) ![image](https://github.com/twhl-community/HalfLife.UnifiedSdk.MapDecompiler/assets/88730285/cb21ab44-176d-4de7-9faf-64c3a45e08b2)