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[Feature Request] Enemy Health Multiplier
I like that you can increase the number of enemies with the enemy multiplier, would it be possible to also add an enemy health multiplier to increase/decrease enemy HP?
Currently it's not planned because vanilla entities cannot handle such functionality. It's easy to modify the enemy counters in each spawner but each spawned enemy resets its health on creation.
If you want enemies to have more resistance, you can use "Extra Enemy Strength" multiplayer options.