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An adventure of glory in the world of Minecraft - Revival of Tale of Kingdoms mod

Results 19 Tale-of-Kingdoms issues
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Currently there are two issues with how the guild spawns: - If using the `k` menu keybind, you can spawn it anywhere, including breaking through bedrock - Sometimes the guild...

bug
1.16
1.17
to do

Implement the citybuilder following you to the location point to found your new kingdom. Requires distance of at least 1,000 blocks from the guild. https://www.youtube.com/watch?v=dGSlYNZvf6Q&list=PLF0C98A6EDC6EE389&index=19 17:36

1.16
feature
player's kingdom
to do

In GitLab by @epicwarrior on Jun 4, 2021, 20:48 npc with a sword are missing there swing animation and crossbow npc are missing there reload animation and dont hold the...

bug
1.16
fabric
feature
animation

Add an "event" display onto the worthiness bar when talking to the guildmaster, to show the attack for example.

1.16
feature
suggestion

We can port over a lot of the codebase from https://gitlab.com/convallyria/queste into ToK. This will be every useful for implementing new quests in a complex system.

1.16
doing
feature

In GitLab by @epicwarrior on Nov 17, 2020, 16:47 guild members/hunters take a while to notice a enemy mob and by that time i already killed it might wanna increase...

bug
1.16
external issue

### Summary Game crashes on start all versions. ### Steps to reproduce Download and press play with no other mods. ### Expected behaviour Menu ### Mod list ToK OwOlib Which...

bug

This pull request builds upon the changes introduced in [PR #161](https://github.com/SamB440/Tale-of-Kingdoms/pull/161) and is branched from that commit. * Banker Improvements: * Percentage Button Functionality: * Added two sets of percentage...