Sakari Lehtonen
Sakari Lehtonen
@cbratschi Okay. I noticed that a padding of 1,1,1,1 wont help in all cases, that would still at some edge case show a tiny strip of lines overflowing, when zooming...
@cbratschi 2048x2048, testing with pretty big fonts so that scaling looks good.
I've been wondering the same thing here, my use case is rendering a simple cube in the native macOS platform layer, and using the Flutter Texture widget to display that....
> Any idea how I can resolve this ? I can post my example project for testing also, will do it later tonight if you want to take a look...
Tested on the macOS desktop target yesterday, and the frametimes were around 8.3 ms, and renders at 120 FPS so I guess this now works on the master branch as...
> I wanted to look into this issue, but apparently it is fixed now? @Sakari369 could you please confirm Will take a look as soon as I'm looking into the...
Not working here :( "Xcode quit unexpectedly while using the XVim plug-in." Xcode Version 8.1 (8B62) on Os X 10.11.6 Any idea how to get this working, @aking I already...
Maybe would be nice to have just a complete example for OpenGL / Metal / DirectX available that can be copied without having to figure it out through this issue.....
Thank you @edubart , that's a nice and clean implementation, and works perfectly when testing with OpenGL. Had to comment out the Metal implementation now, as it was depending on...
@iryont Ah okay, thank you for describing that out. Thanks for writing the code also!