blink.cmp
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Feeding in a character / set of characters after completion is done
Feature Description
Hi,
thanks for this awesome work.
My use case is the following: when accepting an item from the completion list, based on the key I have used for accepting I would like to add a certain (set of) character(s) to the item.
An example in go:
A struct
has the following fields:
type MyType struct {
IntField int
SliceField []string
}
Pseudo code
func main() {
m := MyType{ IntField: 3, SliceField: []string{"a","b"}
m.
}
Now the completion menu is triggered, showing
IntField Field
SliceField Field
Assume I have the following keymaps:
keymap = {
["<CR>"] = { "select_and_accept", "fallback" },
["."] = { {"select_and_accept_with_char", "."}, "fallback" }, -- this does not exist, just showing what I am attending to achieve
["["] = { {"select_and_accept_with_char", "[", "]"}, "fallback" }, -- this does not exist, just showing what I am attending to achieve
}
And further then accepting item IntField
with the key .
. The code will now show
func main() {
m := MyType{ IntField: 3, SliceField: []string{"a","b"}
m.IntField.
}
Or accepting item SliceField
with the key [
. The code would show
func main() {
m := MyType{ IntField: 3, SliceField: []string{"a","b"} }
m.SliceField[]
}
Is this currently possible?