Dylan Ascencio

Results 12 comments of Dylan Ascencio

I have started an implementation of my second idea (`fxmanifest` statement for replacing `traintracks.xml`) here: [https://github.com/Sage-of-Mirrors/fivem/commit/af7c525778fbb7b23833828b97615c56e3a91c29](https://github.com/Sage-of-Mirrors/fivem/commit/af7c525778fbb7b23833828b97615c56e3a91c29). I just need to get a pattern for the function call in `CTrainConfigFileMounter` that...

Hey! Can you upload the .bdl file for me so I can take a look at it?

SZP is just an extension indicating the the file is compressed with Nintendo's SZP compression algorithm. I believe in Luigi's Mansion all *.szp files are compressed *.arc files.

We don't know what SZP stands for. Drop it.

Can you send me the offending files?

Your skeleton is setup incorrectly. The root of your skeleton (the joint that all bones have in common) must be the root of an object called skeleton_root, which should be...

Can you upload it?

Hm, that's weird. [Yoshi2/RenolY2 has a fork that's more tested with Mario Sunshine.](https://github.com/RenolY2/SuperBMD) Maybe try that?

Can't you just add a check to get the name of the first folder in \Stage, and if it's stage again, add it to the filepath to make \Stage\stage?

Hello! Author of the original BMDCubed and SuperBMD here. Do you still have plans to incorporate output of models and animations to the J3D formats (bmd/bdl/bck/etc)? I've been away from...