SuperBMD
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Model messed up?
Hey
I started messing around with model imports in super mario sunshine. I tried using a model of shrek just for fun. I put the model in blender and weighted it to mario's bones, and the animations looked okay.
Then I put it through superbmd, and then replaced the old mario file, but then upon testing shrek looked a little.. lopsided
Any help?
Hm, that's weird. Yoshi2/RenolY2 has a fork that's more tested with Mario Sunshine. Maybe try that?
Thanks for the suggestion! It ended up looking the same though