SaFrMo
SaFrMo
Using [this version](https://github.com/lean/phaser-es6-webpack/commit/2be5c06afd6f1e5723c024aa3f240f5bdbceb4b0) of the phaser-es6-webpack template, I can't extend the Mario class on its own. Example: ``` import Phaser from 'phaser' import Mario from 'phaser-mario' export default class extends...
Add option to glide to stop instead of hard stop when user lets go of directional key
Right now, only allows for `left` and `width` - add `top` and `height`
Right now, the player can only use arrow keys and the spacebar.
Replicate: ``` const x = this.game.add.sprite(0, 0, 'white-square') x.width = 2 this.game.add.existing(new PercentBar({ host: x, width: 20 // etc... }) ``` Scaling doesn't work as expected - should have option...
- [ ] Add the ability to add sprite via JSONAtlas or JSONArray by declaring key and frame for the fill or background - [ ] Add example and .gif...
Add: * `valueHost` as object - default to `host` * `maxHost` object option * allow passing `max` as string - if string, update according to `maxHost[max]` (default to `host`)
- [ ] `beta` branch - merge auto-publishes and tags as beta - [ ] `main` branch - merge auto-publishes and tags as latest