"jumpy" movements of units when using "goto"
When using "goto", units are moving quite "jerky". Might do like this: Move a few steps, stops and suddenly teleport to destination. Sometimes the map jumps to the next unit without showing the unit at destination Sometimes a black box appear briefly when starting "goto"
Here is 2 dropbox links to films showing the behaviour. https://www.dropbox.com/s/a1164l3wwye1xgo/SmartGoTo.MP4?dl=0 https://www.dropbox.com/s/xkx40txhrn5moyl/StdGoTo.MP4?dl=0
I used a camera since the screen grabber interfered with the movements.
One film using standard "goto", the other smart goto.
I will have a look and see if I can fix it.
That would be fine, I would like to make some more checks of "smart goto".
I am not seeing the same effect. Can you attach a link to your save file please?
Here is a link to the save files.... I think....
https://www.dropbox.com/sh/jle2rzxhxn1as9r/AAAXTcngbwlISxgJ0EV4R8vsa?dl=0
Btw When I was locating the save files i realized the the CivOne save files is not compatible with the original Civ1
If you need more info just let me know
Regards
On Thu, Jan 10, 2019 at 3:33 AM Christoph Donges [email protected] wrote:
I am not seeing the same effect. Can you attach a link to your save file please?
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Commenting out the "[Fast]" attribute in MoveUnit.cs might have an effect.