Unit spawning in enemy city is temporarily visible during AI turn
I just saw a Phalanx appear on an enemy city tile and fortify. This process is not visible in Civilization.
Right now, all explored tiles and their actions are visible to the player. The field of view has not been implemented yet. I'm going to pick this up after 0.1.0-alpha.1.
It's not a matter of field of view. Even if you have a unit beside an enemy city in Civilization, you can't see new units spawning, aside from the city border turning black if there wasn't previously a unit in that city.
I know, but I'll pick this up at the same time. At the moment, AI movement is handled in nearly exactly the same way as a human player unit.
Yeah, that makes sense. :)