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Implement '<city> can't support <building>' popups when treasury is empty.

Open iStruggle opened this issue 8 years ago • 4 comments

Not sure on the order of selling though but building should be autosold and funds added to treasury.

I also remember seeing an advisor window saying funds were getting low and I should consider adjusting the rate or employing taxmen, but I didn't get that when testing though on the original.

iStruggle avatar Sep 21 '16 19:09 iStruggle

Linked to #144

SWY1985 avatar Sep 21 '16 19:09 SWY1985

sorry, didn't spot that you'd already got this.

iStruggle avatar Sep 21 '16 19:09 iStruggle

No problem, better to actually have a seperate issue about this.

SWY1985 avatar Sep 21 '16 19:09 SWY1985

I can't figure out how Civilization decides which building to sell. I'm going to move this issue to the next version for now, unless we suddenly figure out how the original game does this.

SWY1985 avatar Mar 13 '17 13:03 SWY1985