Alex Saveau
Alex Saveau
If that's the case, then this will almost certainly be fixed by https://github.com/djeedai/bevy_tweening/pull/38. Sitenote: https://github.com/djeedai/bevy_tweening/pull/39 is probably going to get reverted since we're rewriting tracks and sequences.
Nevermind, not fixed by https://github.com/djeedai/bevy_tweening/pull/38 because progress is still implemented the same way. Though as mentioned, tick needs to be rewritten anyway to not use progress so this will go...
Note to self: write a test for this when rewriting sequences.
@djeedai This PR is ready and is already showing its value by making it super easy to see that a bunch of stuff is broken (the transforms, completion counts, progress)....
@djeedai This one should be ready for another round of review. It'd also be nice to get a decision on #44 since #38 will need to update Animator APIs otherwise.
This isn't an issue in https://github.com/djeedai/bevy_tweening/pull/38 so let's try to get that through. Probs one of the things I said would be broken in the intermediary, but lemme try and...
Yeah, it's because progress is no longer bound to the 0,1 range and instead keeps increasing forever.
This issue can probably be closed.
Fair point. A use case I've run into for events is despawning upon completion. Maybe an example could be created around that?
I just tried this out and several things seem broken: - My clipboard history was nuked, so backwards compat is not being handled properly - The settings, private mode, and...