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Sync/Pull error

Open bbagwang opened this issue 6 years ago • 7 comments

I successfully push my commit to Github and try to check out what's up in the Sync/Pull so I clicked it and this editor crashed. error log is here :

LoginId:dfa00d6d486166cdf15d8fa2ad11f76e EpicAccountId:035890a485614eceae4a335d44545841

Fatal error: [File:D:\Build++UE4\Sync\Engine\Source\Runtime\RenderCore\Private\RenderResource.cpp] [Line: 128] A FRenderResource was deleted without being released first!

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:417] UE4Editor_RenderCore!FRenderResource::~FRenderResource() [d:\build++ue4\sync\engine\source\runtime\rendercore\private\renderresource.cpp:128] UE4Editor_Engine!FGPUSkinPassthroughVertexFactory::scalar deleting destructor'() UE4Editor_Engine!TArray<TUniquePtr<FGPUSkinPassthroughVertexFactory,TDefaultDelete<FGPUSkinPassthroughVertexFactory> >,FDefaultAllocator>::~TArray<TUniquePtr<FGPUSkinPassthroughVertexFactory,TDefaultDelete<FGPUSkinPassthroughVertexFactory> >,FDefaultAllocato() [d:\build\++ue4\sync\engine\source\runtime\core\public\containers\array.h:529] UE4Editor_Engine!TArray<FSkeletalMeshObjectGPUSkin::FSkeletalMeshObjectLOD,FDefaultAllocator>::~TArray<FSkeletalMeshObjectGPUSkin::FSkeletalMeshObjectLOD,FDefaultAllocator>() [d:\build\++ue4\sync\engine\source\runtime\core\public\containers\array.h:529] UE4Editor_Engine!FSkeletalMeshObjectGPUSkin::scalar deleting destructor'() UE4Editor_RenderCore!FPendingCleanupObjects::~FPendingCleanupObjects() [d:\build++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:1278] UE4Editor_RenderCore!FlushRenderingCommands() [d:\build++ue4\sync\engine\source\runtime\rendercore\private\renderingthread.cpp:1226] UE4Editor_Engine!UMaterial::PostEditChangeProperty() [d:\build++ue4\sync\engine\source\runtime\engine\private\materials\material.cpp:4296] UE4Editor_UnrealEd!UEditorEngine::HandlePackageReloaded() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:776] UE4Editor_UnrealEd!TBaseUObjectMethodDelegateInstance<0,UEditorEngine,void __cdecl(enum EPackageReloadPhase,FPackageReloadedEvent * __ptr64)>::ExecuteIfSafe() [d:\build++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:679] UE4Editor_CoreUObject!ReloadPackages() [d:\build++ue4\sync\engine\source\runtime\coreuobject\private\uobject\packagereload.cpp:593] UE4Editor_UnrealEd!UPackageTools::ReloadPackages() [d:\build++ue4\sync\engine\source\editor\unrealed\private\packagetools.cpp:716] UE4Editor_UnrealEd!UPackageTools::ReloadPackages() [d:\build++ue4\sync\engine\source\editor\unrealed\private\packagetools.cpp:466] UE4Editor_GitSourceControl UE4Editor_GitSourceControl UE4Editor_GitSourceControl UE4Editor_GitSourceControl UE4Editor_SourceControl!FSourceControlModule::Tick() [d:\build++ue4\sync\engine\source\developer\sourcecontrol\private\sourcecontrolmodule.cpp:244] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\editorengine.cpp:1897] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:403] UE4Editor!FEngineLoop::Tick() [d:\build++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3699] UE4Editor!GuardedMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\launch.cpp:174] UE4Editor!GuardedMainWrapper() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:145] UE4Editor!WinMain() [d:\build++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:276] UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:283] kernel32 ntdll

bbagwang avatar Jan 14 '19 17:01 bbagwang

Ok, thanks, this is a duplicate from #87 can you provide full logs, or at least some info like the Engine version please?

SRombauts avatar Jan 14 '19 18:01 SRombauts

The version is 4.21.1 I'm using different computer now I'm on vacation so I think it will take some time to give you that... Oh, I didn't know that sorry for making a duplicated issue. when I successfully commit and push my project to GitHub and click the sync/pull the editor crash. also I'm only using this plugin no other things running

bbagwang avatar Jan 15 '19 14:01 bbagwang

hey just wondering if you ever found a way to fix am having the same problem and still haven't found a fix

Reetro avatar Feb 05 '19 19:02 Reetro

same problem here ;\

tomcleaver avatar Mar 12 '19 10:03 tomcleaver

@tomcleaver not plugin author, but it would be good if you can provide more detail (including full logs) make sure you have UE4 debugging symbols installed, and you can post the full crash-dump

chozabu avatar Mar 12 '19 14:03 chozabu

also @Reetro check my message above, (and the rest of the thread) - fixing problems like this is nearly impossible without a decent dump+log

chozabu avatar Mar 12 '19 15:03 chozabu

I actually made a post with my full log here https://github.com/SRombauts/UE4GitPlugin/issues/87

Reetro avatar Mar 12 '19 18:03 Reetro