UEGitPlugin
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Unreal Engine 5 Git LFS 2 Source Control Plugin (beta)
Hello, Does the plugin work stable with UE5?
Basic support for the case where plugins have their own repos/are submodules. Diffing and history tested along with basic source control operations. This is not intended to be a comprehensive...
I had my computer in Norwegian language and it caused the path you have to choose to be wrong when I copied it over. I copied my windows path to...
I use UE4GitPlugin and Gitea in a new Top down project, whenever I click "Checkout" or Submit it will crash UE4 with error "Out of video memory...", it seems in...
 The checkbox is disabled and cannot be checked. Git version: 2.16.1.windows.2 Git LFS version: 2.3.4 Unreal version: 4.18.3
Could you please add a feature to check if the file has changed in the remote before locking it? It doesn't make much sense to lock the file if you...
Hello, I'm using the latest version of this plugin and it's all working pretty good so far. Just yesterday I ran into an issue though when trying to build my...
Specific to this plugin I seem to be getting an odd error whenever I try to fetch, pull, or push: Too many redirects or authentication replays Has anyone else ran...
If a user has no credential manager installed (they don't want their passwords saved, it's a shared workstation, whatever reason), connecting to source control from within the editor fails. There...
The plugin demands that you set the "username to lock files on the LFS server". If not set, it won't be able to recognize the content you can actually edit....