SNBeast
SNBeast
> I need specific examples of the files referenced by type 3 that you had to change. In other words, not the file containing type 3, but the file it...
The 3.5.4f1 editor shows them as missing files when they're type 3.
> All type 3 or just some? All.
> I assume those MonoBehaviours are exclusively from asset bundles. Is that accurate? They are within the main .unity3d file, if that's what you mean. (Accidental click on comment and...
The unrelated note is something I didn't want to bother with making a separate issue for, since it's easy enough to fix in the exported project. I have gone ahead...
> Are the missing materials and shaders provided by Unity? It's pretty hard to tell, espsecially with me being so novice. Unless I'm interpreting wrong or haven't looked at enough,...
Managed to find these assets: they're in `unity_builtin_extra`, which is built-in.
> I dunno how helpful this is but Checkpoint can read/write from the save data of the 3DS cards that do this and is open source: https://github.com/BernardoGiordano/Checkpoint That's done by...
For client-side processing, I think you can do what you want with fetch_web_content and the json functions. Fetch a json file that is just an array listing every regional dex...
> Dex flags are annoying to set because they depend on species, form, gender, and shiny value, which is why it currently requires a full PKX. Theoretically, an API that...