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a crash report

Open jzy-chitong56 opened this issue 7 months ago • 1 comments

I received a crash report, and a Chinese developer helped me analyze the cause This is not an issue with the code itself, but I think it should be informed

when the map some build unit upat is null , the game will crash SetProduce -- 4B90 Get PahtingFootprint (upat) , return this pointer input 0D30 , but 0D30 cannot check null pointer

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jzy-chitong56 avatar Jan 27 '24 10:01 jzy-chitong56

Either an invalid unitid is being passed to SetProduce somewhere, or the map has been customized.

SMUnlimited avatar Jan 27 '24 14:01 SMUnlimited