AMAI
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a crash report
I received a crash report, and a Chinese developer helped me analyze the cause This is not an issue with the code itself, but I think it should be informed
when the map some build unit upat
is null , the game will crash
SetProduce -- 4B90 Get PahtingFootprint (upat
) , return this pointer
input 0D30 , but 0D30 cannot check null pointer
Either an invalid unitid is being passed to SetProduce somewhere, or the map has been customized.