WorldEdit-BE
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Set Pos1 when breaking a block.
When you break a block, pos1 will automatically be set on the broken Block's coordinates. (The Block will get placed again)
Shift + Right Click is still supported.
#99 can be closed.
Done (see commit #882921c)
The build's failing without eslint guiding the code format. You'll need to download eslint from the node package manager and use it for code formatting. But if not, here are the warnings and error regardless.
/home/runner/work/WorldEdit-BE/WorldEdit-BE/src/server/index.ts
4:25 warning 'BlockLocation' is defined but never used @typescript-eslint/no-unused-vars
4:40 warning 'EntityInventoryComponent' is defined but never used @typescript-eslint/no-unused-vars
/home/runner/work/WorldEdit-BE/WorldEdit-BE/src/server/tools/selection_tools.ts
1:43 warning 'EntityInventoryComponent' is defined but never used @typescript-eslint/no-unused-vars
19:43 error Strings must use doublequote quotes
19:66 error Missing semicolon semi
20:74 error Missing semicolon semi
21:85 error Missing semicolon semi
24:4 error Missing semicolon semi
/home/runner/work/WorldEdit-BE/WorldEdit-BE/src/server/tools/tool_manager.ts
5:48 error Missing semicolon semi
153:76 error Missing semicolon semi
154:68 error Missing semicolon semi
155:55 error Missing semicolon semi
156:1 error Trailing spaces not allowed no-trailing-spaces
167:77 error Missing semicolon semi
Fixed (see commit #8ef5440
Thanks!