Godot-God-Rays-Plugin
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Preventing rays from appearing along the edge of the screen?
Good day, everyone.
This is the view on the directional light.
This is the view when I look down and the light is no longer within view.
You can observe here that the god-ray is lighting up even though we're not looking at the light. Is there a way we can not make the edge of the screen be interpreted as edges of the godray?