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A Godot plugin that'll make creating Native scripts easier (WIP)

Results 6 GDNative-Helper issues
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I'm not able to build without errors where header files cannot find other header files. So I have to copy these into the directory the header file looking for the...

This could either be an option when creating the library, or the source could be put next to the library automatically.

I'd like to bundle the solution resource with my GDNative library. There could either be a way to choose the solution, or the solution could be automatically placed next to...

As of writing, Godot currently supports GDNative for the following platforms. * Windows * Mac OS * Linux * Android * iOS It was announced recently that HTML will also...

enhancement

It would make building in C or C++ easier if the bindings for them can simply be downloaded in the editor. Just like how export templates are also installed in...

enhancement

C++ and C are both officially maintained Godot bindings for GDNative, and thus will have the tightest integration in this plugin. To make this plugin more useful however, it should...

enhancement