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Bugged delta on multi-lap Richard Burns Rally tracks.

Open wbsth opened this issue 4 years ago • 4 comments

I use PersistantTrackerPlugin.AllTimeBestLiveDeltaSeconds property on Richard Burns Rally simulator. On normal, A to B like rally stages it works great. However there are certain number of tracks which cover the same road few times during stage (for example Haguenau - https://www.youtube.com/watch?v=Mk83R5_2f60).

On this kind of tracks delta is completely unusable - it compares current time randomly either to previous, or next pass on this road.

So it seems like for me that X Y Z positions of the car are used to calculate the delta. Perhaps in RBR it would be better to use DataCorePlugin.GameRawData.NGPTelemetry.stage.driveLineLocation for that. It returns car position of the driveline, so it would be immune to multi-lap problems.

wbsth avatar Apr 03 '21 09:04 wbsth

Hi ! Indeed Simhub generated delta works with a GPS like algorythm to work with most games. I will looks if I can switch to a "progress" based algorythm.

Nicolas

SHWotever avatar Apr 04 '21 07:04 SHWotever