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Add compute buffer mesh configuration (for mobile performance rendering)

Open ketourneau opened this issue 1 year ago • 0 comments

We add some mesh configuration for mobile rendering. We used compute buffer to render point clouds, this uses 4x fewer vertices than Quad4PointMeshConfiguration.

It solve a part of : https://github.com/SFraissTU/BA_PointCloud/issues/40

ketourneau avatar Aug 14 '24 08:08 ketourneau