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Have unpredictable map generation in multiplayer

Open TheJJ opened this issue 9 years ago • 2 comments

In order to not reveal any information about the map except the actually discovered areas, the gameserver must not provide the seed used for the generation to the clients. Instead, only seen tiles/units/etc are transmitted in the state they were last seen. Great cheat protection :)

TheJJ avatar Oct 06 '16 14:10 TheJJ

this should be merged with the multiplayer proposal. And it is a must since I dont know how determinstic python3 floating point arithmetic is.

timo-42 avatar Oct 06 '16 17:10 timo-42

That's a nice idea.

janisozaur avatar Oct 06 '16 17:10 janisozaur