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Game stats tracking

Open TheJJ opened this issue 10 years ago • 3 comments

Keep track of values that may be funny for the game results screens:

  • Who made the most teamkills (onagers anyone?)
  • Accumulated villager idle time
  • Ressource wastes (build units/buildings, destroy them within seconds)
  • First blood
  • Absolutely useless deaths (1 villager vs 10 Hussars)
  • ...
  • Any other failure you can think of
  • And of course also track values that actually are meaningful for the game :stuck_out_tongue_winking_eye:

I think displaying these would be hilarious on the gameover page.

TheJJ avatar Jul 05 '15 00:07 TheJJ

It might make sense to use AoM as a basis for what might be of interest to collect. As I remember it had far more comprehensive stats. Timeline graphs of all sorts of stats.

boombatower avatar Sep 01 '15 07:09 boombatower

This is SUPER important for live spectating as well. One of the many big problems with pro games on HD is the lack of Spec Dashboard:

http://www.voobly.com/gamemods/mod/476/Spectator-Dashboard

coffenbacher avatar May 03 '16 02:05 coffenbacher

Spectator requirements here may potentially be important for informing network communication decisions (https://github.com/SFTtech/openage/issues/530).

The network communication link to Planetary Annihilation has an interesting "Replay" discussion about just this (ctrl-F for replay)

coffenbacher avatar May 03 '16 02:05 coffenbacher