openage-data icon indicating copy to clipboard operation
openage-data copied to clipboard

Graphics that might be useful to openage

Open roybaer opened this issue 6 years ago • 6 comments

Hi there!

Some time ago (~12 years) I myself wanted to create a game similar to Age of Empires. I was able to create some nice graphics and mock-up engines in Turbo Pascal and JavaScript but the game never got anywhere and after all this time probably will never get anywhere.

Are you interested in some graphics files?

screenshot_20180505_223413

As you can see, the overall appearance of the graphics is kind of AoE-esque. They would therefore be quite a lot better than generic placeholders.

CC-BY-SA licensing would be fine with me. Let me know what you think.

Side note: I am also writing an engine clone, namely for Anno 1602: You can find it here: https://github.com/roybaer/mdcii-engine and I describe it in more detail in the AnnoZone forum (German).

roybaer avatar May 05 '18 21:05 roybaer

Hello there!

This looks awesome. I definitely think we can make use of your work, although some additional work in GIMP/Photoshop might be required to match the exact style of AoE. But nevertheless, the addition of these would be welcome :)

Do you still have the 3D model sources available or just the sprites?

heinezen avatar May 05 '18 23:05 heinezen

Yes, I still have the 3D models, they are in Caligary TrueSpace 2 (*.cob) format, though. They also make heavy use of that program's procedural textures and Blender's cob importer seems not to like them.

Alright. I'll try to sensibly organize everything in a git repository and report back when I'm done.

roybaer avatar May 06 '18 09:05 roybaer

This is the preliminary git import: https://github.com/roybaer/Iso_3D_Experiments It still needs some refactoring and documentation but you can already take a closer look at it.

roybaer avatar May 11 '18 21:05 roybaer

Any updates on these assets?

Grubben avatar Jan 17 '22 00:01 Grubben

@Grubben No, no updates yet.

heinezen avatar Jan 18 '22 09:01 heinezen

Realistically speaking, this artwork can only be a stopgap for OpenAge. It is certainly better than pure "programmer artwork", but re-rendering is not really feasible.

roybaer avatar Jan 18 '22 18:01 roybaer