ShaderCompile
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(NOT AN ISSUE) im wondering how does the shader compiler work?
i dont understand how it works, like where are error messages stored and stuff? i raised texture sampler limit using leaked code and game detected it and no crash but i need to recompile shader compiler with 32 samplers and cant figure it out like where? its so confusing, i think it would work but i need to recompile shader compiler with raised limit