Seg3D
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Refactor Layer Filter Catch
In LayerFilter.cc line 939, there is a try catch that doesn't throw an exception so they will be skipped undetected. This is high-level code and will take some work to find proper exceptions for different layers.
This was a problem again. @jessdtate should at least some error or log message come through instead of doing nothing and then reporting success?
log/error would work be fine for now