Seg3D
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Propagate OS X SDK and version CMake settings
Propagate CMAKE_OSX_ARCHITECTURES, CMAKE_OSX_DEPLOYMENT_TARGET and CMAKE_OSX_SYSROOT to External projects. Seg3D is already done. For the configure and bjam builds, make sure -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/..., -Wl,-syslibroot,/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/... and -mmacosx-version-min=10.X are configured correctly.
These should help: https://developer.apple.com/library/content/documentation/Porting/Conceptual/PortingUnix/compiling/compiling.html, http://darlinglab.org/mauve/developer-guide/building-on-mac.html, http://lists.boost.org/boost-build/2014/10/27707.php