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Orientation Glyph Shading
The normals are wrong because the orientation glyphs were designed to be used with flat shading.
- [x] Switch to uniform shading
- [ ] Correct the normals in the arrow.geom
- [ ] Add a toggle to switch between flat and Phong shading in viewScene settings
Stale issue message
@Haydelj November to-do?
Will discuss at next week's meeting
convert to standard format. Maybe stl?
This issue is stale because it has been open 240 days with no activity. Remove the stale label or comment, or this will be closed in 60 days.
This issue is stale because it has been open 240 days with no activity. Remove the stale label or comment, or this will be closed in 60 days.