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Orientation Glyph Shading

Open Haydelj opened this issue 5 years ago • 6 comments

The normals are wrong because the orientation glyphs were designed to be used with flat shading.

  • [x] Switch to uniform shading
  • [ ] Correct the normals in the arrow.geom
  • [ ] Add a toggle to switch between flat and Phong shading in viewScene settings

Haydelj avatar May 14 '19 18:05 Haydelj

Stale issue message

github-actions[bot] avatar Oct 10 '19 00:10 github-actions[bot]

@Haydelj November to-do?

dcwhite avatar Oct 10 '19 20:10 dcwhite

Will discuss at next week's meeting

dcwhite avatar Nov 11 '19 22:11 dcwhite

convert to standard format. Maybe stl?

jessdtate avatar Nov 18 '19 18:11 jessdtate

This issue is stale because it has been open 240 days with no activity. Remove the stale label or comment, or this will be closed in 60 days.

github-actions[bot] avatar Apr 12 '21 00:04 github-actions[bot]

This issue is stale because it has been open 240 days with no activity. Remove the stale label or comment, or this will be closed in 60 days.

github-actions[bot] avatar Dec 09 '21 00:12 github-actions[bot]