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Bug: OpenGL-drawn points disappear after moving and CTRL+Z

Open MysteryPancake opened this issue 1 year ago • 1 comments

When importing a point cloud from Colmap and using OpenGL point rendering, all the points disappear when the object is moved (transform, scale or rotate), then CTRL + Z is pressed.

This makes it difficult to align photoscans, for example by scaling and rotating, then realizing a mistake was made.

I'm on Windows with NVIDIA GeForce 3080 and Blender 3.6.

MysteryPancake avatar Oct 03 '23 22:10 MysteryPancake

Thank you for reporting this. I'm not sure if it is possible to fix this - I guess that one has no control over the "CTRL + Z" from within the python API. Currently, my spare time is a bit limited - maybe I find some time in November to look into this.

SBCV avatar Oct 05 '23 17:10 SBCV