Fiship
Fiship
finally, someone pointed that out lmao although, i think that changing such minor thing may cause translation problems and require changing all the translations of this string just for one...
I actually encountered it in way different conditions, but it seems like generating a dice before start turn ignores Rules.replacegfx() no matter the way (givedice() or via new elements.Dice() wackery)...
[slot icon]x6 (not used anywhere, but exists)
pretty sure the same thing would happen with CAW, sting and toxic
perhaps this is related to visual changes that have been done for rust (i clearly don't remember lildice symbols being there) 
as said in Discord; this is not a bug, this is intended behaviour.
is that a bug? this applies to every skill (except plasma gun and bear smash) that deals non-elemental damage, including lucky shot
>I'm not sure if modders have actually realised yet already did! https://user-images.githubusercontent.com/89795491/181875459-179b542b-ad14-4db7-9255-f6900558eb43.mp4 https://user-images.githubusercontent.com/89795491/181875527-277013e3-cee4-4cca-aad4-2061e06a9bdd.mp4 a few things i could wish for is having a script that runs as soon as you...
it breaks vanila backup cards too